

4) Ensure that the root of the character is selected in the scene 5) Export the Specific Tee Pose for this Character (I saved mine with a meaningful name for me which was Mountain_Troll_Tee_Pose) in. I am not a fan of Timeline, so I didn't check -) 3) Prepare and test a proper Tee Pose for the character in Daz3D - test, walk, run, to ensure collisions and break-throughs do not occur. 2) Reduce the timeline to a single frame - I used FrameMate, but I suppose Timeline would work. Here's what worked for me: 1) Set up the character in Daz3D as desired, clothes, etc.


Basically, I prepared and treated each pose as a single frame motion and followed the same approach as exporting motions. So, I'm not sure if this is the "Official way" but here's what worked for me.
